About Me

Multiplayer level designer with shipped titles across competitive genres. I design spaces that feel intuitive to navigate, reward player skill, and hold up under scrutiny — from first-time players to tournament-level competition.

Clint Dietz
Clint Dietz
abraxxas  ·  Level Designer  ·  Austin, TX

I'm a level designer with a focus on multiplayer spaces — environments built for player expression, readable decision-making, and competitive depth. My shipped work spans tactical shooters and arena FPS, but my approach to space, flow, and player psychology applies across genres.

At The GD Studio, I designed competitive maps for Diabotical, including duel, TDM, and deathmatch layouts. At Mountaintop Studios, I contributed maps for Spectre: Divide from launch through Season 1 — designing spaces built around the game's unique Duality mechanic and iterating based on competitive playtest feedback.

I care about how players read a space on first entry, how that understanding deepens over time, and how design shapes behavior without ever telling the player what to do. The best maps don't announce themselves — they just make players feel like they know exactly what they're doing.

2
Shipped Titles
8+
Shipped Maps

Skills

Level Design
Competitive Map Design Arena Layout Tactical Shooter Maps Blockout / Greybox Sightline Design Power Position Placement Flow & Pacing Playtesting & Iteration Item Placement Creative Problem Solving
Tools & Engines
Unreal Engine GLITCH Engine Unity Engine Source Engine GoldSrc Engine Quake Engine Hammer Trenchbroom Radiant Maya LT Blender Perforce / Git JIRA
Game Knowledge
Arena FPS Tactical Shooters Esports Map Standards Competitive Balance Player Psychology
Recommendations

What People Say

Clint was a map designer for Spectre Divide and did an amazing job creating high competitive integrity maps. He has exceptional attention to detail and spent countless hours ensuring each angle and line up made sense with the play pattern goals of the map. Additionally, he was a strong advocate for the competitive player across the board, giving effective feedback on weapons, economy and character abilities. He had an excellent attitude and work ethic, always willing to pitch in and go the extra mile to make sure the maps were in excellent shape. During the live game our maps were well balanced with respect to attacker/defender win rates and well received by the community, a true testament to all the pieces coming together effectively.
Lee Horn
Director of Product, Growth and Social · Duolingo
Game Director · Mountaintop Studios
Senior to Clint · April 2025
Clint is an outstanding level designer, and it was an absolute pleasure working with him. He consistently brings a positive attitude and a strong work ethic to the team, inspiring everyone around him. Not only did Clint create great level layouts, but he also actively sought feedback to refine his work through the iteration process. His maturity and flexibility allowed him to adapt and enhance the player experience of his levels continually throughout the design process. When it came to collaboration with the environment art team, Clint earned the respect of his peers and consistently received glowing feedback for his communication and ability to work cross-functionally to solve problems in a way that benefited both art and design. I would welcome the opportunity to work with Clint again and would also recommend him for your team.
Jud Halpin
Senior Level Designer · Mountaintop Studios
Managed Clint directly · March 2025
Clint is an amazing level designer and brought his vast FPS (and especially CS series) knowledge to help us make some incredible maps for Spectre Divide. Clint helped us pioneer several ideas for current and future Duality gameplay — requiring an open mind, flexibility, and the ability to create new map structures to challenge players and expand the tac shooter genre. Clint is friendly and always fosters a great feedback culture — refining and iterating maps toward ship. I'd happily work with Clint again and can recommend him to any studio.
Mark Terrano
Game Designer & Studio Lead
Design Director · Mountaintop Studios
Managed Clint directly · March 2025
I worked with Clint at Mountaintop Studios where we collaborated building levels for our competitive PvP game — I as an environment artist and Clint as a level designer on the project. Clint brought a wealth of design insight to our meetings and was always available every step of the way to help us solve all the interactions of art and design you run into while building these complex maps. He worked well with the artists to find the best pairing of Art and Design you could get for each map and each unique circumstance. Clint brought a great attitude and work ethic to our group and he would be a fantastic addition to any team!
Andrew Kreutzer
Senior Environment Artist · Mountaintop Studios
Worked with Clint on the same team · March 2025