Professional level design work across two shipped titles — arena FPS and competitive tactical shooters.
Designed and shipped competitive maps for Spectre: Divide, a 3v3 tactical shooter with a unique two-body Duality mechanic.
Built competitive arena maps for Diabotical, a free-to-play arena FPS on the studio's proprietary GLITCH Engine.
Community and contract level design work across arena FPS and mod projects.