Metro is built inside a decommissioned transit station that once connected Breakwater's downtown to an oasis resort village, now claimed by desert sand. The map spans three distinct elevation layers: an exterior arrivals/garage zone, a main concourse level with ticket halls and check-in counters, and a below-grade train platform that creates the map's most unique sightlines.
The multi-level structure was intentionally designed to reward Spectre placement at the vertical transitions — placing a body on the mezzanine while actively fighting on the platform creates reads that are uniquely native to Duality. The train itself serves as both cover and a landmark for callouts.