Rift explored a specific design hypothesis: what if A and B sites existed on meaningfully different vertical levels, connected by a shared mid structure that bridged them? The goal was to see whether Spectre placement decisions — which are fundamentally about bi-location — would feel different when that bi-location spanned a height difference rather than just horizontal distance.
The blockout tested defender rotation times, the viability of double-site Spectre coverage at elevation, and how the vertical separation read to new players versus experienced ones. Several findings from Rift's playtests influenced Skyway's final layout.