Viaduct
Spectre: Divide · Mountaintop Studios

Viaduct

Tactical · Bomb Defusal · Prototype
Blockout / Prototype — Early development geometry, not final art

Viaduct was a prototype exploring how elevated traversal infrastructure — bridges, overpasses, viaducts — could become the primary approach geometry to both bomb sites rather than secondary flanking routes.

The core design question was: what happens to Duality when vertical height advantage is built into the main path rather than a side route? The blockout tested how defenders respond when attackers arrive from above by default, and whether Spectre placement could substitute for high-ground denial.

Images here show the greybox geometry at various stages of layout iteration.

Game
Spectre: Divide
Studio
Mountaintop Studios
Mode
Tactical · Bomb Defusal
Engine
Unreal Engine
Status
Prototype
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