Viaduct was a prototype exploring how elevated traversal infrastructure — bridges, overpasses, viaducts — could become the primary approach geometry to both bomb sites rather than secondary flanking routes.
The core design question was: what happens to Duality when vertical height advantage is built into the main path rather than a side route? The blockout tested how defenders respond when attackers arrive from above by default, and whether Spectre placement could substitute for high-ground denial.
Images here show the greybox geometry at various stages of layout iteration.